Appendices, Glossary & Sources
Appendix A: Three Key Organisational Topologies
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Topology | Key Characteristics | Strengths | Limitations | Best Fit For |
|---|---|---|---|---|
Resource | Functional silos, specialists grouped by skills, heavy coordination required | Maximises resource utilisation, clear specialisation, illusion of predictable execution | High handoffs, slow value delivery, rigid structure, poor adaptability | Traditional industries, stable environments with well-defined tasks |
Delivery (this handbook) | Cross-functional teams, structured to minimise dependencies, flow efficiency | Faster delivery, improved effectiveness, reduced coordination overhead | May prioritise outputs over actual outcomes, still constrained by fixed roles | Organisations focused on rapid, predictable feature delivery |
Adaptive (the target) | End-to-end ownership, self-organising teams-of-teams, continuous multi-learning | Maximises adaptability, innovation, and customer-centricity, enables rapid pivots | Requires high trust, cultural shift, and decentralised decision-making | Fast-moving markets, startups, and organisations aiming to force massive market disruptions |
Aspect | 1: Resource Topology | 2: Delivery Topology | 3: Adaptive Topology |
|---|---|---|---|
Common Use Case | PMO resource management of specialists. | Fast delivery of proven worth with minimal change or learning. | Fast delivery of uncertain results, to seek, change, discover, and adapt. |
Goal/Focus | Maximising resource use, specialisation. | Maximising output, predictability. | Maximising outcome, innovation. |
Value Creation | Fragmented and reliant on multiple handoffs and coordination. | Narrowly focused on specific capabilities. | Flexible, holistic, and novel. |
Dependencies | High; units depend on coordination across functional silos. | Moderate; units coordinate across boundaries but less frequently. | Low; units work autonomously with minimal dependency on external groups. |
Group Structure | Siloed functional groups with specialised roles. | Cross-functional and aligned with narrow product or service features. | Multi-skilled and organised for exploratory outcomes and flexibility. |
Empowerment | Low; constrained to predefined tasks with little autonomy. | Moderate; empowered within a team but depends on inter-unit coordination managed by other archetypes. | High; takes ownership of entire processes, including inter-unit coordination. |
Function of Contributors | Completes isolated tasks using specific skills, with minimal ownership. | Coordinates to deliver features and components within the team’s scope. | Collaborates across boundaries to deliver complete customer solutions and manage end-to-end ownership. |
Strategic AI Application | AI automates repetitive tasks, optimises workflows, and enhances resource efficiency. | AI integrates data, improves collaboration, and aligns team outputs through real-time insights. | AI drives innovation, predicts customer needs, and supports strategic decision-making. |
Appendix B: Manager vs Coach
Area | Traditional Manager | Manager as Coach |
|---|---|---|
View on Motivation | Employees motivated by external rewards (salary, bonuses). | Employees driven by personal growth, autonomy, and purpose. |
Problem-solving | Provides solutions directly, expects execution. | Encourages employees to find their own solutions. |
Feedback Style | Focuses on what went wrong; criticism over praise. | Balanced feedback; highlights strengths, supports development. |
Handling Mistakes | Views mistakes as failures; focus on accountability. | Sees mistakes as learning opportunities. |
Decision-making | Centralises decisions, maintains control. | Empowers employees to make decisions. |
Communication | Top-down; disseminates information and instructions. | Open, two-way; values input from all levels. |
Employee Development | Secondary priority; focus on immediate productivity. | Prioritises ongoing development aligned with organisational goals. |
Delegation | Delegates to manage workload. | Delegates to develop skills, matching tasks to development needs. |
Performance Management | Formal appraisals driven by managerial judgement. | Continuous coaching-based discussions focused on development. |
Work Environment | May create a competitive, high-pressure results focus. | Creates a supportive atmosphere valuing well-being and collaboration. |
Innovation | Prioritises established procedures, risk aversion. | Encourages experimentation and out-of-the-box thinking. |
Handling Change | Implements changes with minimal employee input. | Involves employees in the change process, seeking input and buy-in. |
Appendix D: Glossary
Every capitalised term in this handbook, one line each. The section named in brackets carries the full rule.
Term | Meaning |
|---|---|
AAR (After-Action Review) | The structured learning review held within a week of every P0 Incident. [Part 3: Bugs and Incidents] |
Acceptance Criteria | The conditions a Story must meet to be Accepted; Gherkin preferred. [Part 3: Stories] |
Accepted | The final workflow state: validated done, “stick a fork in it.” [Part 3: Story Workflow States] |
Backflow | Work moving backwards from In Process or Waiting for UAT to Backlog or Ready; tracked as a quality signal. [Part 3: Story Workflow States] |
Backlog | A ranked queue of Stories with a single accountable owner. Levels: Department, Value Stream, Capability, Team. [Part 3: Backlogs] |
BAU & Hygiene | The delivery lane for maintenance, bugs, and operational improvements; throttled to protect strategic capacity. [Part 3: Two Delivery Lanes] |
Bug Priority | The severity field on a Bug: P0 (incident), P2 (exec top-10), or P3 (acknowledged). [Part 3: Bugs and Incidents] |
Builder | The only role on a team. Front-end, testing, and the like are skills, not titles. [Part 2: Teams] |
Capability | A group of related teams within a Value Stream that share one Backlog. [Part 2: Capabilities] |
Checklist Item | The smallest unit of work, a day or less, written by Builders at Team Planning. [Part 3: Checklist Items] |
Chore | Work that isn’t a Feature or a Bug (patching, infrastructure). OpEx, and should be rare. [Part 3: Story Types] |
CV% | Coefficient of variation of velocity: how much a team’s delivery pace swings. Lower is more predictable. [Part 3: Team-Level Health Indicators] |
Definition of Done (DoD) | The global floor a Story or Release must meet before it ships. Teams extend it. [Part 3] |
Definition of Ready (DoR) | The INVEST-plus gates a Story passes before a team may start it. [Part 3] |
Delivery Intelligence | The author’s reporting tool, built against Shortcut, surfacing queue length, WIP, velocity, backflow, and cycle time. [Part 3] |
Displacement rule | Pulling Unplanned work in means moving Planned work out when the total would exceed Raw Velocity. [Part 3] |
Due Date | A hard external date on a Story; set only with CTO or CMO approval. [Part 3: Due Dates] |
Enterprise Epic | The lane for our largest strategic initiatives, with formal governance, Epic Planning Events, and Epic Retrospectives. [Part 3: Two Delivery Lanes] |
Epic | Shortcut’s project container; used only for Enterprise Epics, with administrator approval. [Part 3: Epics] |
Expedited | A Story the CTO or CMO has marked to be picked up as the next piece of work. [Part 3: Expedited Stories] |
Feature | A Story that creates new end-user value. CapEx. [Part 3: Story Types] |
Flow Efficiency | The share of a Story’s life spent being worked on rather than waiting. [Part 3: Team-Level Health Indicators] |
Gherkin | The Given/When/Then language for writing testable acceptance criteria. [Part 3: Stories] |
Huge Story | 8+ points: a forecastable placeholder that must be broken down before work begins. [Part 3: Huge Stories] |
In Process | The workflow state for a Story actively in development, within the team’s WIP limit. [Part 3: Story Workflow States] |
Iteration | Our fortnightly planning-and-delivery cadence. [Part 3: Events] |
Epic Planning Event / Epic Retrospective | The opening and closing events of an Enterprise Epic. [Part 3: Events] |
Lane | One of the two demand channels: Enterprise Epics or BAU & Hygiene. [Part 3: Two Delivery Lanes] |
Optimising Goal | The single thing the organisation optimises for: adaptiveness, not efficiency or utilisation. [Part 1] |
Org Topologies archetypes | The grid in Part 1 mapping scope of work against scope of skills; codes like TASKS-2 or WHOLE-4 name its cells. [Appendix A] |
P0 / P2 / P3 | The three live bug priorities: incident (act now), exec top-10 (≤1 week once started), acknowledged (when prioritised). P1 and P4 are retired. [Part 3: Bugs and Incidents] |
Plannable Velocity | Points of Planned work a team completes per Iteration; the number forecasts are built on. [Part 3: Planned vs Unplanned] |
Planned % | Planned completions as a share of all completions. 80+ is the target; ≤60 is critical. [Part 3: Planned vs Unplanned] |
Planned / Unplanned | Labels separating work selected at Planning from work pulled in later. [Part 3: Labels] |
Quality Report | The report reviewed at every daily huddle that flags Stories breaking the quality rules, by severity. [Part 3: Story Quality] |
Queue Length | Weeks of estimated Backlog at Plannable Velocity, variability included. Team limit: 8 weeks. [Part 3: Backlog Health] |
Raw Velocity | Total points (Planned + Unplanned) a team completes per Iteration; the displacement-rule ceiling. [Part 3: The Displacement Rule] |
Ready | The workflow state for a Story that meets the Definition of Ready and may be pulled into an Iteration. [Part 3: Story Workflow States] |
Reference Story | A placeholder Story tracking another department’s initiative so small requests inherit its priority. [Part 3: Reference Stories] |
Release | The custom field naming the release a Story shipped in (a specific release or NA); set at Accepted. [Part 3] |
Retro Action | The Story a retrospective produces; every retrospective must produce at least one. [Part 3: Team Retrospectives] |
Story | The unit of work (Feature, Bug, or Chore): a change to the product’s specification. [Part 3: Stories] |
Sub-task | A well-formed child Story parked on a Backlog Huge Story; never enters an Iteration directly. [Part 3: Sub-tasks] |
Traveler | A Builder who joins another team for one full Iteration. [Part 3: Daily Huddles] |
Value Stream | A team-of-teams that delivers value to end users, with its own Owner and Backlog. [Part 2] |
VSO / PM | Value Stream Owner (owns the Value Stream Backlog) / Product Manager (drives refinement, supports UAT). [Part 2] |
Waiting for UAT | The state for Stories that already meet the DoD and await final acceptance. We intend to eliminate it. [Part 3: Story Workflow States] |
WIP | Work in process, limited per Builder and per team so finishing beats starting. [Part 3: WIP Limits] |
Sources and Further Reading
The load-bearing claims in this handbook trace to the following sources, cited in place throughout:
Book titles link to Amazon; as an Amazon Associate I earn from qualifying purchases.
- Alexander, C. The Timeless Way of Building. Oxford University Press, 1979.
- Anderson, D. J. Kanban: Successful Evolutionary Change for Your Technology Business. Blue Hole Press, 2010.
- Dekker, S. The Field Guide to Understanding ‘Human Error’, 3rd ed. CRC Press, 2014.
- Dekker, S. Just Culture: Restoring Trust and Accountability in Your Organization, 3rd ed. CRC Press, 2016.
- Deming, W. E. The New Economics for Industry, Government, Education. MIT Press, 1993.
- Derby, E., Larsen, D., & Horowitz, D. Agile Retrospectives: Making Good Teams Great, 2nd ed. Pragmatic Bookshelf, 2024.
- Edmondson, A. C. The Fearless Organization: Creating Psychological Safety in the Workplace for Learning, Innovation, and Growth. Wiley, 2019.
- Forsgren, N., Humble, J., & Kim, G. Accelerate: The Science of Lean Software and DevOps. IT Revolution Press, 2018.
- Fowler, M. (site). “Encoding Team Standards.” martinfowler.com.
- Galbraith, J., Downey, D., & Kates, A. Designing Dynamic Organizations. AMACOM, 2002.
- Goldratt, E. M., & Cox, J. The Goal: A Process of Ongoing Improvement. North River Press, 1984 (rev. 2004).
- Kerth, N. Project Retrospectives: A Handbook for Team Reviews. Dorset House, 2001.
- Krivitsky, A., Larman, C., & Flemm, R. Org Topologies Primer: Strategic Org Design, 2025 edition.
- Krivitsky, A., Larman, C., & Flemm, R. 10X ORG: Powered by Org Topologies: A Manager’s Guide to Elevating Business Performance with People and AI, 2026.
- Larman, C., & Vodde, B. Scaling Lean & Agile Development. Addison-Wesley, 2008.
- Larman, C., & Vodde, B. Practices for Scaling Lean & Agile Development. Pearson Education, 2010.
- Larman, C., & Vodde, B. Large-Scale Scrum: More with LeSS. Addison-Wesley, 2016.
- Larman, C. Certified LeSS Practitioner (CLP) / Certified LeSS Executive (CLE) course materials, v87. The LeSS Company.
- LeSS Company B.V. The LeSS framework guides at less.works.
- Reinertsen, D. G. The Principles of Product Development Flow. Celeritas Publishing, 2009.
- Scott, J. C. Seeing Like a State: How Certain Schemes to Improve the Human Condition Have Failed. Yale University Press, 1998.
- Snowden, D., et al. Cynefin: Weaving Sense-Making into the Fabric of Our World, 2nd ed. Cognitive Edge, 2022.